Arduino for dummies / by John Nussey
Book | For Dummies, a Wiley Brand | 2018 | 2nd edition.
Available at Gateway-Racine Campus General Collection (TJ 223 P7.6 N8.7 2018)

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Edition
2nd edition.
Description
xiii, 384 pages : illustrations ; 24 cm
Note
Includes index.
Contents
INTRODUCTION
About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here
PART 1: GETTING TO KNOW ARDUINO
Chapter 1: Discovering Arduino
Where Did Arduino Come From?
Learning by Doing -- Patching -- Hacking -- Circuit bending
Electronics -- Inputs -- Outputs
Open Source
Chapter 2: Finding Your Board and Your Way Around It
Getting to Know the Arduino Uno -- The Brains: ATmega328P microcontroller chip -- Header sockets -- Digital pins -- Analog in pins -- What about analog out? -- Power pins -- USB socket -- Power socket -- Reset Button
Discovering Other Arduino Boards -- Official Arduino boards -- Contributed (approved) Arduinos
Shopping for Arduino -- ArduinoStore -- Adafruit -- SparkFun -- Seeed Studio -- Watterott Electronic -- Electronics distributors -- Amazon -- eBay
Kitted Out: Starting with a Beginner's Kit
Preparing a Workspace
Installing Arduino
Survey the Arduino Environment
Using Arduino Web Editor
Chapter 3: Blinking an LED
Working with Your First Arduino Sketch -- Finding the Blink Sketch -- Identifying your board -- Configuring the software -- Uploading the sketch -- Congratulate yourself! -- What just happened?
Looking Closer at the Sketch -- Comments -- Functions -- Setup -- Loop
Blinking Brighter
Tweaking the Sketch
PART 2: GETTING PHYSICAL WITH ARDUINO
Chapter 4: Tools of the Trade
Finding the Right Tools for the Job -- Breadboard -- Jump wires -- Needle-nose pliers -- Multimeter
Using a Multimeter to Measure Voltage, Current, and Resistance -- Measuring voltage in a circuit -- Measuring current in a circuit -- Measuring resistance of resistor -- Measuring resistance of variable resistor -- Checking the continuity (in bleeps) of your circuit
Chapter 5: A Primer on Electricity and Circuitry
Understanding Electricity
Using Equations to Build Your Circuits -- Ohm's Law -- Calculating power -- Joule's Law
Working with Circuit Diagrams -- A simple circuit diagram -- Using a circuit diagram with an Arduino
Color-Coding
Datasheets
Resistor Color Charts
Chapter 6: Basic Sketches: Inputs, Outputs, and Communication
Uploading a Sketch
Using Pulse-Width Modulation (PWM)
The LED Fade Sketch -- Understanding the Fade sketch -- Declarations -- Variables -- Tweaking the Fade Sketch
The Button Sketch -- Understanding the Button sketch -- Tweaking the Button sketch
The AnalogInput Sketch -- Understanding the AnalogInput sketch -- Tweaking the Analoginput sketch
Talking Serial -- The DigitalReadSerial Sketch -- Understanding the DigitalReadSerial sketch -- The AnlogInOutSerial Sketch -- Understanding the AnalogInOutSerial sketch
Chapter 7: More Basic Sketches: Motion and Sound
Working with Electric Motors
Discovering Diodes
Spinning a DC Motor -- The Motor sketch -- Understanding the Motor sketch
Changing the Speed of Your Motor -- The MotorSpeed sketch -- Understanding the MotorSpeed sketch
Controlling the Speed of Your Motor -- The MotorControl sketch -- Understanding the MotorControl Sketch -- Tweaking the MotorControl sketch
Getting to Know Servo motors
Creating Sweeping Movements -- The Sweep sketch -- Understanding the Sweep sketch
Controlling Your Servo -- The Knob sketch -- Understanding the Knob sketch
Making Noises -- Piezo buzzer -- The toneMelody sketch -- Understanding the sketch
Making an Instrument -- The PitchFollwer sketch -- Understanding the sketch
PART 3: BUILDING ON THE BASICS
Chapter 8: Learning by Example
Skube -- How it works -- Further reading
Chorus -- How it works -- Further reading
Push Snowboarding -- How it works -- Further reading
Baker Tweet -- How it works -- Further reading
The National Maritime Museum's Compass Lounge and Compass Card -- How it works -- Further reading
The Good Night Lamp -- How it works -- Further reading
Little Printer -- How it works -- Further reading
Flap to Freedom -- How it works -- Further reading
Chapter 9: Soldering On
Understanding Soldering
Gathering What You Need for Soldering -- Creating a workspace -- Choosing a soldering iron -- Solder -- Third hand (helping hand) -- Adhesive putty -- Wire cutters -- Wire strippers -- Needle-nosed pliers -- Multimeter -- Solder sucker -- Solder wick -- Equipment wire
Staying Safe while Soldering -- Handling your soldering iron -- Keeping your eyes protected -- Working in a ventilated environment -- Cleaning your iron -- Don't eat the solder!
Assembling a Shield -- Laying out all the pieces of the circuit -- Assembly -- Header pins
Acquiring Your Soldering Technique
Building Your Circuit -- Knowing your circuit -- Laying out your circuit -- Preparing your wire -- Soldering your circuit -- Cleaning up -- Testing your shield
Packaging Your Project -- Enclosures -- Wiring -- Securing the board and other elements
Chapter 10: Getting Clever with Code
Blinking Better -- Setting up the BlinkWithoutDelay sketch -- Understanding the BlinkWithoutDelay sketch
Taking the Bounce Out of Your Button -- Setting up the Debounce sketch -- Understanding the Debounce sketch
Making a Better Button -- Setting up the StateChangeDetection sketch -- Understanding the StateChangeDetection sketch
Smoothing Your Sensors -- Setting up the Smoothing sketch -- Understanding the Smoothing sketch
Calibrating Your Inputs -- Setting up the Calibration sketch -- Understanding the Calibration sketch
Chapter 11: Common Sense with Common Sensors
Making Buttons Easier -- Implementing the DigitalInputPullup sketch -- Understanding the DigitalInputPullup sketch
Exploring Piezo Sensors -- Implementing the Knock sketch -- Understanding the Knock sketch
Utilizing Pressure, Force, and Load Sensors -- Implementing the toneKeyboard sketch -- Understanding the toneKeyboard sketch
Sensing with Styles -- Implementing the CapPinSketch sketch -- Understanding the CapPinSketch sketch
Tripping Along with Lasers -- Implementing the AnalogInOutSerial sketch -- Understanding the AnalogInOutSerial sketch
Detecting Movement -- Implementing the DigitalReadSerial sketch -- Understanding the DigitalReadSerial sketch
Measureing Distance -- Implementing the MaxSonar sketch -- Understanding the MaxSonar sketch
Testing, Testing...Can Anybody Hear This? -- Implementing the AnalogInOutSerial sketch -- Understanding the AnalogInOutSerial sketch
Chapter 12: Becoming a Specialist with Shields and Libraries
Looking at Shields -- Considering combinations -- Reviewing the field -- Staying current
Browsing the Libraries -- Reviewing the standard libraries -- Installing additional libraries -- Obtaining contributed libraries
PART 4: SUSSING OUT SOFTWARE
Chapter 13: Getting to Know Processing
Looking Under the Hood -- Installing Processing -- Taking a look at Processing
Trying Your First Processing Sketch -- Drawing shapes -- Changing color and opacity -- Playing with interaction
Chapter 14: Processing the Physical World
Making a Virtual Button -- Setting up the Arduino code -- Setting up the Processing code -- Understanding the Processing PhysicalPixel sketch -- Understanding the Arduino PhysicalPixel sketch
Drawing a Graph -- Setting up the Arduino code -- Setting up the Processing code -- Understanding the Arduino Graph sketch -- Understanding the Processing Graph sketch
Sending Multiple Signals -- Setting up the Arduino code -- Setting up the Processing code -- Understanding the Arduino SerialCallResponse sketch -- Understanding the Processing SerialCallResponse sketch
PART 5: THE PART OF TENS
Chapter 15: Ten Places to Learn More about Arduino
Arduino Blog
Hack a Day
SparkFun
MAKE
Adafruit
Instructables
YouTube
Hackerspaces
Forum
Friends, Colleagues, and Workshops
Chapter 16: Ten Great Shops to Know
Adafruit
Arduino Store
Seeed Studio
SparkFun
Allied Electronics
Newark Electronics
Mouser
Digi-Key
eBay
Dumpster Diving
Summary
Arduino is a hobbyist's dream - it's affordable, available, and unbelievaby versatile. Whether you're an artist, a designer, a programmer, or just curious, Arduino lets you learn about and play with electronics. Educators are using it to teach programming and electronics with real-life projects. This book can get you started, or it can extend skills you already have. You'll discover the tools you need and where to find them, learn more about electricity, and scope out sketches. Soon you'll be controlling lights and motors, and maybe even building your very own robot!
23.00 DPWEB (31-152-4)
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