Coding games in Python / Carol Vorderman MBE, Craig Steele, Dr. Claire Quigley, Daniel McCafferty, Dr. Martin Goodfellow
Book | DK Publishing | 2018 | First American edition.
Available at Gateway-Racine Campus General Collection (QA 76.73 P9.8 C6.27 2018)

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Gateway-Racine Campus General Collection QA 76.73 P9.8 C6.27 2018 Available
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Edition
First American edition.
Description
224 pages : color illustrations ; 24 cm
Note
"A step-by-step visualguide to creating your own Python games"--Cover.
Contents
1. Getting Started
What is Python? -- Gaming in Python -- Installing Python -- Installing Pygame Zero-- Using IDLE -- Your first program
2. Learning the Basics
Creating variables -- Making decisions -- Playing with loops -- Functions -- Fixing bugs
3. Shoot the Fruit
How to build Shoot the Fruit
4. Coin Collector
How to build Coin Collector
5. Follow the Numbers
How to build Follow the Numbers
6. Red Alert
How to build Red Alert
7. Big Quiz
How to build Big Quiz
8. Balloon Flight
How to build Balloon Flight
9. Dance Challenge
How to build Dance Challenge
10. Happy Garden
How to build Happy Garden
11. Sleeping Dragons
How to build Sleeping Dragons
12. Reference
Summary
Presents an introduction to the Python programming language with illustrated steps for creating games, including puzzles, quizzes, and strategy games.
Note
Includes index.
Summary
13.00 DPWEB (31-152-4)
Subject
Added Author
Vorderman, Carol, author.
Steele, Craig, author.
Quigley, Claire, author.
McCafferty, Daniel, author.
Goodfellow, Martin, author.
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