The gamer's guide to coding / Gordon McComb
Book | Sterling | 2017
Available at Gateway-Racine Campus General Collection (QA 76.76 C6.72 M3.64 2017)

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Gateway-Racine Campus General Collection QA 76.76 C6.72 M3.64 2017 Available
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Description
320 pages : illustrations ; 24 cm
Age group Late Adolescents ericd
Note
"Design, code, build, play."
Includes index.
Contents
Introduction
Part One: Getting Started
1. Starting at Square One: Setting Up Shop
Learning to Code with HTML + CSS + JavaScript -- Tools for Writing and Viewing Your Code -- Make Sure Your Tools Are Up to Date -- Writing Your First Page of Code -- Deconstructing the First Example -- Adding Some More Features -- Adding JavaScript to the Mix
2. A Closer Look at HTML Script Pages
Of Tags and Elements -- Getting Down and Dirty with the SCRIPT Element -- Better Feedback with the Console -- Talking to Yourself: Using Comments in Script Pages
3. Writing Your First Game
Basic Number Guessing - Plain, No Dressing, Low Calories -- Getting a Closer Look at the Code -- Enhancing the Number Guess Game with Styling
4. Common HTML Elements and What They Do
Core Elements -- Structure of an Element -- Elements Combined to Make a Page -- Visual Elements -- HTML Comments (Not Elements You See in the Browser) -- Elements for Displaying Text -- IMG Elements for Displaying Images -- DIV Container Element -- INPUT Element -- SCRIPT Element -- Block or Inline Elements -- Global Event Attributes -- Other Tags of Merit
Part Two: Learning the Ropes
5. Getting Started with JavaScript: Part 1
Syntax -- Viewing Syntax Errors -- Data Types -- Variables -- Expressions and Operators -- Conditional Testing -- Order of Progression -- Looping Code -- A Common Use of the for Loop -- Functions
6. Getting Started with JavaScript: Part 2
Strings -- Arrays -- Objects -- Events
7. Controlling the Look of Your Games with Styles
Basic, No Style, No Frills -- Page with Basic Styles Added -- Page with Basic Styles, Using a STYLE Element -- Anatomy of a Style -- Moving Elements on the Page -- Using ID and Class Selectors to Elements -- Using External Style Sheets -- Adding Comments to Style Definitions -- Style Order of Precedence -- Common Style Properties -- Using PrefixFree -- Bonus Examples: Tic-Tac-Toe
8. Responding to Events: Part 1
Common Events -- Events Playground Script -- Setting Up an Event -- Calling a Function Rather Than Using Inline Code -- Listening for Other Mouse Events -- Tracking Mouse Position -- Obtaining the Element Reference from the event Keyword -- Using Events on Non-Button Elements -- Bonus Examples
9. Using Graphics
Displaying a Background Image -- File Formats for Graphics -- The Importance of Transparent Backgrounds -- Displaying an Image Anywhere in the Browser Window -- Overlapping Images Onto a Background -- Multiple Layers and the Order of Elements -- Moving IMG Elements -- Specifying the Placement of IMG Elements -- Specifying the Size of IMG Elements -- Hiding and Displaying Images -- Setting the Opacity of Images -- Finding and Creating Graphics Assests -- Where to Keep Images -- Bonus Examples
10. Writing Code That Thinks
How Programs Make Decisions -- Inside an Expression -- What's True, What's False -- The Difference Between the = and == Operators -- Example: Single-Condition Expression -- Evaluating More Than One Thing at a Time -- Testing for Any Result -- Using Nested if Statements -- Evaluating Both Value and Type -- Using the switch Statement to Test Multiple Outcomes -- Example: switch Statement -- Bonus Example
11. Working with the Document Object Model (DOM)
DOM Starter Playground Script -- The DOM and the DOM Programming Interface -- Code for Accessing DOM Elements -- Changing an Element via the DOM -- Altering Multiple Groups of Elements at a Time -- Reading Values via the DOM -- Reading and Updating Style Values -- Adding New Elements to the Document -- Bonus Example
Using the addEventListener Method -- Using Anonymous Functions with addEventListener -- Removing an Event Listener -- Adding Multiple Event Listeners to a Single Element -- Understanding Event Bubbling and Capturing -- Responding to Keyboard Events -- Using Events with CSS Transitions and CSS Animations -- Bonus Examples
13. Making Your Game Move
Animating with CSS Transitions -- Animating with CSS Animations -- Animating with the requestAnimationFrame Method -- Animating with Timer Functions -- Bonus Examples
12. Responding to Events: Part 2
Part Three: Stepping Up Your Game
14. Creating Motion with CSS Transitions
What CSS Transitions Are...and Aren't -- Properties and Values for CSS Transitions -- Transitioning More Than One Property -- Combining Settings in a Single Property -- Typical Style Properties to Transition -- Understanding Transition Timings (aka Easings) -- Triggering the Transition -- Hands-on CSS Transition Motion Example: Planet Pizza -- Adding More Transitions for Game Play -- Bonus Examples
15. Creating Motion with CSS Animations
Properties and Values for CSS Animations -- Combining Settings in a Single Property -- Getting to Know the @keyframes Rule -- Watching CSS Animation in Action -- Pausing and Playing Animations -- Triggering Animations with JavaScript -- Providing Smooth Transitons When an Animation Plays (or Stops) -- Listening for Animation Events -- Enhanced UFO Playground -- Using CSS Animations with Sprite Sheets -- Going Further with Sprite Sheets -- Integrating CSS Animation and CSS Transitions -- Bonus Examples
16. Adding Clocks and Timers
Types of JavaScript Timers -- Using set Timeout: Creating and Using a One-Shot Timer -- Using setInterval: Creating and Using an Interval Timer -- Clearing the Interval Timer -- Creating a Clock using setInterval -- Creating a Countdown Clock -- Using Multiple Timers in a Game -- Adding a Random Factor to the Time Delay -- Using CSS Transition/Animation Events as Timers -- Using Timers for Animation -- Bonus Examples
17. Extended Animation Techniques
The requestAnimationFrame Method Revisited -- Changing Frame Rate and More -- Animations with SVG -- Using Timers for Animation -- RAF, SVG, and setInterval Animation - Play Ogre!
18. Using Numbers and Math in Games
The Joy of JavaScript Numbers -- Be Watchful of Combing Numbers with Text -- Tips for Converting Numbers to Strings -- Performing Arithmetic with Numbers -- Keeping Track of Scores and Other Game Values -- Rounding Off Numbers -- Getting a Random Number -- Shuffling an Array (like for Playing Cards)
19. Adding Sound
Ways to Add Sound to Games -- A Very Brief (and Simple) Web Audio API Demo -- Using the sound.js Library to Generate Synthesized Sound Effects -- Using SoundJS Library to Play Prerecorded Sound and Music Files -- Getting Recorded Sounds -- Useful Links for Sound -- Bonus Examples
20. Fixing Errors: Troubleshooting and Debugging
Displaying the Console -- Outputting Status Text to the Console -- Printing Objects and Arrays in the Console -- Understanding the Types of Errors -- Stepping Through Code with the Debugger -- debug-breakpoint.html -- Now It's Up to You!
Appendix A: Using the Online Support Site
You'll Find -- Backup Support Site
Appendix B: Where to Play and Publish Your Games
Game Files on Your Computer -- Game Files on a Local Web Server -- Game Files on a Public Web Server -- Running Game Files on a Mobile Device -- Running Games on Other Devices
Summary
17.00 DPWEB (10-152-1)
Subject
Added Title
Coding
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